Forthcomming
Vuorre, M., Ballou, N., Hakman, T., Magnusson, K., & Przybylski, A. K. (2023). Affective Uplift During Video Game Play: A Naturalistic Case Study [Preprint]. PsyArXiv. https://doi.org/10.31234/osf.io/z3ejx
Magnusson, K., Johansson, F., & Przybylski, A. K. (2023). Harmful Compared to What? The Problem of Gaming and Ill-defined Causal Effects [Preprint]. PsyArXiv. https://doi.org/10.31234/osf.io/qruhx
Vuorre, M., & Przybylski, A. K. (2023). A multiverse analysis of the associations between internet use and well-being [Preprint]. PsyArXiv. https://doi.org/10.31234/osf.io/jp5nd
Vuorre, M., Johannes, N., & Przybylski, A. K. (2022). Three objections to a novel paradigm in social media effects research [Preprint]. PsyArXiv. https://doi.org/10.31234/osf.io/dpuya
Johannes, N., Masur, P. K., Vuorre, M., & Przybylski, A. K. (2021). How should we investigate variation in the relation between social media and well-being? [Preprint]. PsyArXiv. https://doi.org/10.31234/osf.io/xahbg
2023
Miller, J., Mills, K. L., Vuorre, M., Orben, A., & Przybylski, A. K. (2023). Impact of digital screen media activity on functional brain organization in late childhood: Evidence from the ABCD study. Cortex, 169, 290–308. https://doi.org/10.1016/j.cortex.2023.09.009
Vuorre, M., & Przybylski, A. K. (2023). Global Well-Being and Mental Health in the Internet Age. Clinical Psychological Science, 21677026231207791. https://doi.org/10.1177/21677026231207791
Vuorre, M., Magnusson, K., Johannes, N., Butlin, J., & Przybylski, A. K. (2023). An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator. Scientific Data, 10(1), 622. https://doi.org/10.1038/s41597-023-02530-3
Vuorre, M., & Przybylski, A. K. (2023). Estimating the association between Facebook adoption and well-being in 72 countries. Royal Society Open Science, 10(8), 221451. https://doi.org/10.1098/rsos.221451
Syed Sheriff, R. J., Vuorre, M., Riga, E., Przybylski, A. K., Adams, H., Harmer, C. J., & Geddes, J. R. (2023). A co-produced online cultural experience compared to a typical museum website for mental health in people aged 16–24: A proof-of-principle randomised controlled trial. Australian & New Zealand Journal of Psychiatry, 57(5), 745–757. https://doi.org/10.1177/00048674221115648
2022
Vuorre, M., Johannes, N., Magnusson, K., & Przybylski, A. K. (2022). Time spent playing video games is unlikely to impact well-being. Royal Society Open Science, 9(7), 220411. https://doi.org/10.1098/rsos.220411
Syed Sheriff, R. J., Adams, H., Riga, E., Przybylski, A. K., Bonsaver, L., Bergin, L., O’Dell, B., McCormack, S., Creswell, C., Cipriani, A., & Geddes, J. R. (2022). Use of online cultural content for mental health and well-being during COVID-19 restrictions: Cross-sectional survey. BJPsych Bulletin, 46(5), 278–287. https://doi.org/10.1192/bjb.2021.103
Johannes, N., Vuorre, M., Magnusson, K., & Przybylski, A. K. (2022). Time Spent Playing Two Online Shooters Has No Measurable Effect on Aggressive Affect. Collabra: Psychology, 8(1), 34606. https://doi.org/10.1525/collabra.34606
Orben, A., Przybylski, A. K., Blakemore, S.-J., & Kievit, R. A. (2022). Windows of developmental sensitivity to social media. Nature Communications, 13(1), 1649. https://doi.org/10.1038/s41467-022-29296-3
Johannes, N., Dienlin, T., Bakhshi, H., & Przybylski, A. K. (2022). No effect of different types of media on well-being. Scientific Reports, 12(1), 61. https://doi.org/10.1038/s41598-021-03218-7
2021
Johannes, N., Nguyen, T., Weinstein, N., & Przybylski, A. K. (2021). Objective, subjective, and accurate reporting of social media use: No evidence that daily social media use correlates with personality traits, motivational states, or well-being. Technology, Mind, and Behavior, 2(2). https://doi.org/10.1037/tmb0000035
Johannes, N., Vuorre, M., & Przybylski, A. K. (2021). Video game play is positively correlated with well-being. Royal Society Open Science, 8(2), rsos.202049, 202049. https://doi.org/10.1098/rsos.202049
Mitev, K., Weinstein, N., Karabeliova, S., Nguyen, T., Law, W., & Przybylski, A. K. (2021). Social media use only helps, and does not harm, daily interactions and well-being. Technology, Mind, and Behavior, 2(1). https://doi.org/10.1037/tmb0000033
Przybylski, A. K., Nguyen, T. T., Law, W., & Weinstein, N. (2021). Does Taking a Short Break from Social Media Have a Positive Effect on Well-being? Evidence from Three Preregistered Field Experiments. Journal of Technology in Behavioral Science, 6(3), 507–514. https://doi.org/10.1007/s41347-020-00189-w
Vuorre, M., Orben, A., & Przybylski, A. K. (2021). There Is No Evidence That Associations Between Adolescents’ Digital Technology Engagement and Mental Health Problems Have Increased. Clinical Psychological Science, 216770262199454. https://doi.org/10.1177/2167702621994549
Vuorre, M., Zendle, D., Petrovskaya, E., Ballou, N., & Przybylski, A. K. (2021). A large-scale study of changes to the quantity, quality, and distribution of video game play during a global health pandemic. Technology, Mind, and Behavior, 2(4). https://doi.org/10.1037/tmb0000048
2020
IJzerman, H., Lewis, N. A., Przybylski, A. K., Weinstein, N., DeBruine, L., Ritchie, S. J., Vazire, S., Forscher, P. S., Morey, R. D., Ivory, J. D., & Anvari, F. (2020). Use caution when applying behavioural science to policy. Nature Human Behaviour, 4(11), 1092–1094. https://doi.org/10.1038/s41562-020-00990-w
Orben, A., & Przybylski, A. K. (2020). Teenage sleep and technology engagement across the week. PeerJ, 8, e8427. https://doi.org/10.7717/peerj.8427
Orben, A., Weinstein, N., & Przybylski, A. K. (2020). Only Holistic and Iterative Change Will Fix Digital Technology Research. Psychological Inquiry, 31(3), 235–241.
Przybylski, A. K., Orben, A., & Weinstein, N. (2020). How Much Is Too Much? Examining the Relationship Between Digital Screen Engagement and Psychosocial Functioning in a Confirmatory Cohort Study. Journal of the American Academy of Child & Adolescent Psychiatry, 59(9), 1080–1088. https://doi.org/10.1016/j.jaac.2019.06.017
2019
Lanier, M., Waddell, T. F., Elson, M., Tamul, D. J., Ivory, J. D., & Przybylski, A. (2019). Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments. Computers in Human Behavior, 100, 70–78. https://doi.org/10.1016/j.chb.2019.06.015
Orben, A., Dienlin, T., & Przybylski, A. K. (2019). Social media’s enduring effect on adolescent life satisfaction. Proceedings of the National Academy of Sciences, 116(21), 10226–10228. https://doi.org/10.1073/pnas.1902058116
Orben, A., & Przybylski, A. K. (2019a). Screens, Teens, and Psychological Well-Being: Evidence From Three Time-Use-Diary Studies. Psychological Science, 30(5), 682–696. https://doi.org/10.1177/0956797619830329
Orben, A., & Przybylski, A. K. (2019b). The association between adolescent well-being and digital technology use. Nature Human Behaviour, 3(2), 173–182. https://doi.org/10.1038/s41562-018-0506-1
Przybylski, A. K., & Weinstein, N. (2019a). Investigating the Motivational and Psychosocial Dynamics of Dysregulated Gaming: Evidence From a Preregistered Cohort Study. Clinical Psychological Science, 7(6), 1257–1265. https://doi.org/10.1177/2167702619859341
Przybylski, A. K., & Weinstein, N. (2019b). Violent video game engagement is not associated with adolescents’ aggressive behaviour: Evidence from a registered report. Royal Society Open Science, 6(2), 171474. https://doi.org/10.1098/rsos.171474
Przybylski, A. K., & Weinstein, N. (2019b). Violent video game engagement is not associated with adolescents’ aggressive behaviour: Evidence from a registered report. Royal Society Open Science, 6(2), 171474. https://doi.org/10.1098/rsos.171474
Weinstein, N., & Przybylski, A. K. (2019). The impacts of motivational framing of technology restrictions on adolescent concealment: Evidence from a preregistered experimental study. Computers in Human Behavior, 90, 170–180. https://doi.org/10.1016/j.chb.2018.08.053
Weston, S. J., Ritchie, S. J., Rohrer, J. M., & Przybylski, A. K. (2019). Recommendations for Increasing the Transparency of Analysis of Preexisting Data Sets. Advances in Methods and Practices in Psychological Science, 2(3), 214–227. https://doi.org/10.1177/2515245919848684
Selected Pre-2019
Van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., Bean, A. M., Bergmark, K. H., Brus, A., Coulson, M., Deleuze, J., Dullur, P., Dunkels, E., Edman, J., Elson, M., Etchells, P. J., Fiskaali, A., Granic, I., Jansz, J., … Przybylski, A. K. (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions, 7(1), 1–9. https://doi.org/10.1556/2006.7.2018.19
Aarseth, E., Bean, A. M., Boonen, H., Colder Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C. J., Haagsma, M. C., Helmersson Bergmark, K., Hussain, Z., Jansz, J., Kardefelt-Winther, D., Kutner, L., Markey, P., Nielsen, R. K. L., Prause, N., … Van Rooij, A. J. (2017). Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal. Journal of Behavioral Addictions, 6(3), 267–270. https://doi.org/10.1556/2006.5.2016.088
Przybylski, A. K., Weinstein, N., & Murayama, K. (2017). Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon. American Journal of Psychiatry, 174(3), 230–236. https://doi.org/10.1176/appi.ajp.2016.16020224
Przybylski, A. K., & Weinstein, N. (2017). A Large-Scale Test of the Goldilocks Hypothesis: Quantifying the Relations Between Digital-Screen Use and the Mental Well-Being of Adolescents. Psychological Science, 28(2), 204–215. https://doi.org/10.1177/0956797616678438
Bell, V., Bishop, D. V. M., & Przybylski, A. K. (2015). The debate over digital technology and young people. BMJ, h3064. https://doi.org/10.1136/bmj.h3064
Przybylski, A. K., Murayama, K., DeHaan, C. R., & Gladwell, V. (2013). Motivational, emotional, and behavioral correlates of fear of missing out. Computers in Human Behavior, 29(4), 1841–1848. https://doi.org/10.1016/j.chb.2013.02.014
Przybylski, A. K., Rigby, C. S., & Ryan, R. M. (2010). A Motivational Model of Video Game Engagement. Review of General Psychology, 14(2), 154–166. https://doi.org/10.1037/a0019440
Ryan, R. M., Rigby, C. S., & Przybylski, A. K. (2006). The Motivational Pull of Video Games: A Self-Determination Theory Approach. Motivation and Emotion, 30(4), 344–360. https://doi.org/10.1007/s11031-006-9051-8 K.